Level Design – Space ship

Here is some art work for a game concept that I was working on for university in a team.

The concept was based on a team derived narrative about an alien space ship that crashes into a medieval village, probes then exit the ship and begin to collect the townsfolk for study. The player must venture into the ship to save their friends and family.

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Spaceship concepts – single perspective adds an ominous feeling

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First draft map layout of spaceship

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Concepting room structure and use of air vents for traversal

IMG (2)

Alien Probe Ship external concept, hull folds house probe droids, tentacles are used to snare specimens, front ‘jaw’ opens to let aliens in and out.

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Probe droid search mode concept 1

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probe droid concept 1 – Attack mode

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Probe droid concept 2 – search mode

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Probe droid concept 2 – attack mode

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Grotto Track – Mia’s tale

 

This is an ambient track that i created for the Grotto level of Mia’s tale. The sounds used are a mixture of sounds that i have recorded myself and some from freesounds.org

The track is intended to have elements of earth like sounds (animals, birds, etc) with an alien undertone.